Perfect interfacing(Trackballs & Spinners)


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Posted by Darren Harris on 28, 2000 at 8:01 AM:

When a mouse hack or encoder is used for a MAME control panel, how does one know if the responsiveness of the resulting game(controls) in MAME is exactly the same as on the original game? In other words, how would one make sure that the variables regarding the diameter of the shaft, the number of vanes/spaces, and their rotation speed, as well as the interpretation of the interfacing software are all in the right proportion in order to get the exact same results as one would get on the original arcade game? I assume that all of this can be adjusted in MAME, but how does one know exactly what the "arcade" responsiveness parameters are?

The reason I ask is because I'm a competitve gamer(who has gone through the trouble of getting actual arcade control panels), and I need for the responsiveness/speed to carry over perfectly from the arcade game to MAME and back. So for instance, if I spin my trackball 360 degrees and the resulting no/off signals cause my shooter to move 8 1/4 inches across the screen in the actual arcade game, then I need it to cover the exact same distance when I do the same thing in the MAME version. Or if my spinner is rotated 180 degrees on the arcade game, and as a result my ship turns 180 degrees, then this is exactly what should happen in MAME.

Any observations/recommendations/ideas would be greatly appreciated.

Thanks a lot.

Darren Harris

Searcher7@mail.con2.com


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