Re: Key Mapping situation part 2..


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Posted by More Info Please. on 24, 2001 at 6:25 AM:

In Reply to: Key Mapping situation part 2.. posted by BilldaCat on 23, 2001 at 5:36 PM:

: I solved most of the other problems myself, but can't get around this one.

: P1s controls, 6 buttons:
: ctrl alt space
: lshift x z

: P2s controls, 6 buttons:
: a s q
: w k i

: As you can see, if I let the top row of buttons be those controls, alt + q are bound to buttons and can exit the emulator accidently. If I use the second row, lshift doesn't seem to work in Genecyst. It won't let me bind it in the GUI, and if I put in scancode 42 into the .ini file, it ignores it also.

: I tried putting in scancode 49 (n) in the gen.ini file for that button, then using genecyst.app to remap 42 (lshift) to 49 (n), but nothing happens. Can anyone help? Worst case situation is player 1 has 1 button on the top row and 2 on the bottom, but that's a pretty ugly situation.

Which emu are you running that uses ALT-Q to Exit? Can Exit be remapped to something besides ALT-Q and/or are all six buttons used in this emu? What encoder/hack are you using? Is it possible to assign the buttons to different keys? Maybe you could use a key remapper to change the keys that are sent for that EMU only?




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