partial solution...


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Posted by bill connolly on 14, 2000 at 10:12 AM:

In Reply to: IPAC Question - Single Button for Enter posted by PixelPerfect on 14, 2000 at 10:05 AM:

I have a similar situation. I do not want to use the shift function for escape or pause. For Tab and the other funtions I pull out my keyboard and configure the games when I load them.

I went into MAME TAB and I think it is general input which changes the the key mapping for all games; you can override the default with indvidual game input remapping.

So I wired 2 buttons to Player 1 button 7 and 8 on the IPAC, when into MAME and changed pause and escape to button 7 and 8. Works great. You probably could do it for the other functions as well.

: I've got an IPAC on order that I want to use to replace my keyboard hack, but I think I may have just hit a problem whilst thinking through my new design.

: One of the things I do at the moment is have a single button for Enter so that when I exit to Mame32 I can select a game with the joystick and then hit this button to load it up. This and a few other "special" buttons (Pause, ESC etc) are tucked out of view at the rear of the panel, but easily reached.

: I really like this set-up but have just read that the IPAC only allows these keys via shift functions (i.e. whilst holding down Player 1 start). Is there any way to wire my panel or the IPAC to allow a single button for these keys?

: For example, could I just have player one tied to ground permanently and map another key (player 2 button 8 for example) as Player 1 start? If I did this, would I get the IPAC pass the Power on self test or would I get a keyboard error (as a key would appear "stuck"). I guess I'd also have to map the other shiftable keys, which is a shame as one of the things I wanted the IPAC for was to avoid having to do so much remapping.

: Any help would be greatfully appreciated, and keep up the good work Cabsters!




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