Well then SortInfo is wrong on "Mole Attack" and on a lot more too.


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]

Posted by Just Michael on 17, 2000 at 4:40 AM:

In Reply to: SortInfo reports 8 buttons on "Mole Attack", you also have Defender with 7 buttons (more inside) posted by EmuMannen on 17, 2000 at 3:26 AM:

Mole Attack uses 9. It is very easy to see why if you run it.
You have to whack the moles and there are 9 holes for them to
appear from. The holes are in a 3x3 grid.

What are the 7 buttons for Defender? All I remember are 5:
Fire
Thrust
Smart Bombs
Hyperspace
Reverse

About your screenshot:
I do not use SortInfo so I have no idea where it gets
its info but it definately needs to be fixed since
about half of the games shown have errors in there info.

Blades Of Steel
Both version only have 2 players.

Blast Off
Only uses 2 buttons (Fire and Select). Probably wrong
because it on jamma hardware which supports up to 3.

Blaster
Only uses 2 buttons (Blast and Thrust)

Blasteroids
Both versions only had 2 players and use 3 buttons per
player (Fire, Thrust, Transform). You had to push all
3 at the same time to get the Rip Star to activate.

Blazer
Only uses 2 buttons (Fire and Missile). Probably wrong
because it on jamma hardware which supports up to 3.

Blazing Star
Only has 4 buttons per player. (Hint: It's a NeoGeo)

: I was just using SortInfo and it lists Mole Attack as a 1 player 8 button game (+ 1 coin), that is 8 buttons to me (nor counting the coin). I tried KLOV to but no record of "Mole Attack".

: The only game I know of with more than 6 buttons worth mentioning is Defender, it uses 7 buttons. But I plan to use buttons from both player 1 and 2 to sort that out (Defender is one player only, and the original CP had buttons all over in the first place so I will use some of the player 1 and some of player 2 buttons when playing Defender).

: I also found that 6 buttons per player is optimal if you want to have as less buttons as possible on your CP.

: : : I was just wondering what game uses 8 pushbuttons duging game play... i know Streetfighter uses 6 and so does MK. Im making a standalone control panel and im wondering if to use 8 buttons per player or just 6.

: : : So far it looks like 6 is winning.

: : : But before i draw that out, id like to know if there are games that actualy require 8 pushbuttons for game play per player.

: : : Any ideas?

: : : ~DigitalPuppy
: : : ICQ 23255436

: : I don't know of any that use 8.




Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]