Posted by Prophet of Retrogames on 8, 2000 at 3:49 AM:
In Reply to: Re: Compiling AdvancedMAME? posted by Tom A. on 7, 2000 at 8:28 PM:
I've been compiling "special brew" builds of Advance MAME since it came out. :) So yes, it's all very doable.
Anyway, my special brew builds do the following:
-enable some extra games
-use i686 optimizations
-skip OK and other startup screens
-replace the C 68000 core with the ASM one
Of course now that the ASM 68000 core is being used again the last part won't be needed anymore. And no, all the cool stuff in Advance MAME don't slow the emulation UNLESS you're using the various stretching features which require processing time. I don't use those, I use all tweaked vbeline modes - nearly 70 in all! :)
-P-
: That's a nice FAQ, thanks for the url. I have never compiled MAME but it doesn't look that hard to do. I'm personally not interested in removing the OK screens as I like to be able to see the arcade board's hardware specs. BTW, ArcadeOS 2.40 has an setting that bypasses the ok screens. Actually it looks like it just enters "ok" quickly so you don't have to.
: My question is about compiling AdvancedMAME. I went to the AdvancedMAME website to see if the source code is available but the site says it's offline for at least a couple of days.
: If the source is available, can the directions posted on the FAQ site be used to compile AdvancedMAME? I am using AdvancedMAME on an arcade monitor and I have noticed that it is slower than vanilla MAME. Could compiling AdvancedMAME with the make I686=1 option optimize AdvancedMAME for PII and PIII computers? Or is AdvancedMAME just slower because of all the video tricks that it performs?
: -Tom A.