Re: My NES Zapper Lightgun interface for a PC


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Posted by Tom61 on January 20, 2002 at 13:49:34:

In Reply to: My NES Zapper Lightgun interface for a PC posted by Reg on January 19, 2002 at 16:43:49:

Have you tried making a test program for this yet?

: Hi,

: Here is the prototype that I have used to interface
: a NES Zapper Lightgun to my PC.

: The goal of this electronic circuit is to boost
: the signal of the gun (2 PNP transistor 2N3906),
: filter the signal (CMOS 4093 ) and
: trigger Switch 4 of the Joystick A port (CMOS 4066).

: The gun trigger switch is connected to the Switch 1 of
: Joystick A.

: I have not tried to make a base to hold the gun.

: Ideally the gun can be attached to a base and to
: detect if the gun is moved from left to right or moved
: up or down, you must use 100 kiloOhm pots.

: Note: Mame simulate a video card that have a 60hz
: refresh rate, so to increase the gun precision,
: the monitor must also have a refresh rate of 60hz.

: For those having a TV in their cabinet, the TV already
: have a refresh rate of 60hz.

: The next step is to make a base for the gun and to modify Mame
: drivers to accept Joystick Switch 4 and to modify the emulated light
: gun to accept the NES Zapper one.

: I think that this circuit can be easily modified to interface most
: lightgun to a PC. (usually a light gun need power , have a trigger and have an output).

: Switch 4 is trigged when the gun see a white spot
: (as small a a dime at four feet) on the TV / monitor.

: Switch 1 is already implemented in Mame.

: Here is the URL:
: http://server36.hypermart.net/regisma/NES_Zapper_Lightgun_PC_Interface.GIF

: Do not hesitate to contact me for more info...

: thanks
: Reg

: regismalt@netscape.net





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