Posted by Scott Albright on January 06, 2002 at 13:20:27:
I wanted to share the following information I discovered late last night for other New KE72 users in case they are having problems.
I am working on a complete cabinet (I have slowly been doing this for about 9 months). It can get pretty frustrating near the end with all the little snags. Anyway, I read through about 300 archived messages at BYOAC and found a few items last night. I did create a config file for the KE72 and loaded it. I don't know what the default config that comes loaded into the KE72 looks like but it would be nice to see it. One person stated that many emulators have trouble with the KE72 case sensitive characters as they are defined in the config file as: IN01:[(~)1]. I removed the ~ symbol and defined all of my inputs as: IN01:[A] without the "~". The other reported issue was that someone stated that you should not define an input in the config file for an input which is not connected on your Encoder. For instance, I currently am using only 32 of the 72 inputs on the encoder so I should insure that I am not defining an input for IN33 - IN72 in the config file assuming I have wired to inputs 1-32. This all seemed to work. I lastly had to tweak some settings in the MAME config in both the General settings & the This Game settings as they had conflicting information. An example of this was that my coin 1 button was defined as the character "P" so I entered this in the general settings in MAME but MAME also held "P" as the pause key in General settings (I hadn't hooked up my pause button yet and therfore had not defined it) so anytime I pressed the coin button it would also pause the game. I essentially went in to the General Settings and removed all the defined settings (Hit enter to define the key and then the Escape button to define it as "None") for any buttons that I had not yet hooked up.
It might be nice to add this information to the hack as reading through all the archived messages can get to be pretty tedious. Good luck!