Re: Lookin' good...


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Posted by Howard Casto on 19, 2001 at 9:44 PM:

In Reply to: Lookin' good... posted by enemyace on 10, 2001 at 1:02 PM:

Yeah the path thing is on my list of things to do..... How about if I changed it to display the name of the exe instead? The Cab pic is a modified one of cyberpunks designs. I took his blue cab and used it as a template..... He's been really generous helping me out.... Even gave me a resize class file for the next release.

I haven't had alot of time to mess with the graphics, since I've been trying to make the code much more robust. It's much more stable now and the menu system will "lock" when your playing a game so younger players can't muck things up so bad...
;)

Actually the skinner app is pretty close to being done...

The only emu's left to add are daphnie visual pinball and maybe emudx...

After that I'll keep tweaking the interface until it's just right...

Then I have some control issues to work out...j
I want to make the mouse/tackball support more user friendly......

What I was thinking was to set it up so that when
you right click ont he screen it sends the rd into "menu mode" and you cna simply roll your tarckball to rapidly scroll through the games...

Does that sound like a good idea or would it be impractical?


: It's really looking good Howard. No borders! I love it. And the semi-transparent list is very nice. Is there any way that the user could customize the "Path 4:" text to say whatever they wanted? Also, it would be good if you could get a higher resolution image of that cabinet. The buttons and some parts of it look very pixellated. BTW, how is work progressing on the skin editor? I imagine that will come after you get the default layout completely ironed out and add the emulator support you desire.

: Keep up the good work,
: EA

: ps. I've been playing impact lately. WOW! It is really sweet. I'm glad RD supports it.




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