Posted by Howard Casto on 1, 2002 at 1:44 AM:
I posted previously that I should be able to "hook" keypresses from an emu and re-route them in vb...
Finally success!! (well almost)
In Raging Dragon Beta 3 you will be able to press whatever key you assigned to "exit" and it will exit the currently running emu, no matter how complicated the escape sequence or what keys are needed. This means ....
a. if you have setup that dosen't have an esc key mapped you will still be able to exit impact and u64, ect....
b. Finally I can add Visual Pinball support!!
There is one exception currently.... Modeler dosen't seem to support to the new api calls. I'm going to try a new brute foce mathod which might work for it though (if it does, then i can finally force it to start in fullscreen) I also won't implement this feature for mame and it's variants since you can re-map the key in the mame setup. (The api takes up a very minute chunk of memory, so it shouldn't be used unless necessary.)
Any developers out there who need an example of how I've done this fell free to contact me. This particular method is well documented for c++, but has next to no documentation on how to do it in vb.
If anyone would find it useful, I'll make a stand-alone app that would do the same thing when I get a chance.
Thanks all,
HAC