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Posted by Sir Pimp on 11, 2000 at 10:27 AM:

In Reply to: Re: Some thoughts posted by AUX on 11, 2000 at 9:58 AM:

Yes, 4 across the bottom for NeoGeo. That's why the 4th button on the bottom is mapped to the same key as the top-left button. This gives me the 6 button matrix for SF2.

Sir Pimp

: Why do you have a 7th button? for the games that only have one button?
: I thought about 7 buttons, but to facilitate the Neo-Geo layout.
: I also considered just six buttons, but arranged sort of diagonally to be close to the Neo-Geo layout but also be able to play SF2.

: : Inputs: Here's my button layout.
: : 1 2 3
: : 0 0 0
: : 0 0 0
: : 4 5 6 0
: : 7

: : Button 7 and 1 are tied together on the same input so I only use 6 inputs. Is there a 7 button game?

: : Buttons 1 through 4 also map to the 2 second joysticks for each player saving me 4 more inputs each. This gives the ability to switch between button-heavy games like Street Fighter II and SmashTV.

: : Lastly, consider the Happ Super Joystick. Setting it for 8-way still leaves little doubt about hitting the 4 cardinal points given its easy/loose travel and definite "click".

: : Hope this helps. Let me know if you have any questions.

: : Sir Pimp

: : : I was wondering what people thought of this: I've been thinking about a modular control panel (CP) design where joysticks, buttons, trackballs, and spinners would be interchangeable individually, as opposed to an all-in-one design, or even a design with several different control panels, like a fighting stick panel, trackball panel, etc.
: : : What I envisioned was having a CP base installed with a keyboard interface, like an IPAC, and instead of one big SCSI or DB25 connector from the IPAC to the buttons and joysticks, have a set of smaller ones, each corresponding to a different control function.
: : : Some would be for joysticks, others for buttons, others for trackballs and spinners devices.
: : : Then, each module would consist of just a joystick, or a set of buttons, or a trackball, or a spinner. So for whatever game I wanted to play, I could just
: : : put in the appropriate modules. This would make panels more flexible, and upgradeable.
: : : I wouldn't have to build one huge panel for all the games you wanted to play, but I could start with 4 basic modules, 2 8-way joysticks and 2 sets of buttons.
: : : I'd make it big enough for 4 player games, but I wouldn't have to have it set up for 4 players all the time.
: : : If I wanted to add a 4-way ball-top joystick, I could just build that kind of module, swap an 8-way joy module for the 4-way module, and leave the buttons already in place.
: : : I think this is better than putting a 4-way in the middle of a panel and above the other controls.
: : : This design could also make it easy to switch between right-handed and left-handed configurations.
: : : For trackball games, I could just replace the joystick module with a trackball module. Same for spinner games.
: : : For Robotron, I could take out the buttons module and use two joystick right next to each other.
: : : For 2 player Smash TV, I'd put four 8-ways in without having to worry about 6 buttons making the sticks wide apart.
: : : For Ikari Warriors, take out the 'default' sticks and put in rotary joystick modules.

: : : Tell me what you think, and if there's any problems you can anticipate.
: : : One thing I wondered about is unplugging and plugging in modules while the PC is on-is that gonna cause problems?
: : : Also, would the underside of the modules be too vulnerable to damage if I left them uncovered? I don't know if I'd be able to cover the bottoms of these modules and still make them small enough for this design to work.




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