Re: Questions on designing an Arcade Joystick for a Playstation


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Posted by AUX on 19, 2000 at 2:08 PM:

In Reply to: Questions on designing an Arcade Joystick for a Playstation posted by Trevor on 19, 2000 at 1:00 PM:

All the PSX fighting games I've played had configurable buttons, so you should be able to have just one 'fighting game' control panel, rather than one for Soul Edge, and one for SFA.
I burned out the controller ports trying to do a mouse to trackball hack-D'oh! so be careful soldering.
I tried using an 8-way fighting-style stick controller which had no 4-way option (not a homebuilt one) with Pac-Man on the Namco Museum disk, and it was unplayable. It was easier with the regular PSX pad, although still not great.
I don't know about Robotron X, but with the Williams Arcade Classics version of Robotron, all the controls were configurable to any of the Player 1 or Player 2 buttons, including the D-pads.
So, I had two of those fighting-style sticks (PS Arcade, from InterAct) next to each other and I could use one stick to move and the other stick to shoot! As long as I could get the sticks to stay in place, it was great!
Anyway, if you're gonna build a 2-player fighting-style panel, you could use it to play the 'WAC' version Robotron also.
Hopefully Robotron X has the same configurability.

For games that were never coin-ops and used the L/R shoulder buttons a lot, like Resident Evil, or Metal Gear Solid, I don't know what kind of home-built controls scheme you would want.
That would be an interesting question, if they made MGS into a coin-op arcade game, what would the controls look like?



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