Re: APP files created for DBOY, and a question


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Posted by Mr SaLTy on 7, 2000 at 6:47 PM:

In Reply to: APP files created for DBOY, and a question posted by Scott Oberg on 7, 2000 at 4:25 PM:

The scancodes for up arrow on my keyboard are 42|72

I havn't tried it on other keyboards to check it. Don't know why it would be different. This is in windows using standard US 101 keyboard.

: Well, after having been bugged by my 7 year old daughter for the better part of 6 months since completing my cab, I finally have a Gameboy emulator playing properly on the cab for... you guessed it... Pokemon.

: If anyone wants the .app files created for this, let me know. It's preconfiged for a 15khz arcade monitor.

: On a side note- fortunately, Dboy auto-recognizes a gamepad attached (which my P1 controls are, meaning that I didn't have to remap the keys for a hack), but I attempted to remap anyways, hoping that either the P1 or p2 controls could be used for gameboy.

: I understand how to remap in the .app file, and was successful with the buttons. However, remapping the arrow keys for directions was a whole lot more difficult.

: The scancodes for an up arrow key, for example, register something like 54 then 84, which I presume means that to remap, I need to identify these as 54|84.

: eg: remap an 'a' keypress (say, scancode 30) to up arrow would look like:
: remap= 30,54|84

: However- in practice, it only returned a 'shift' (scancode 54, the first half of the outbound key). For those of you that are pros at this sort of thing, is there something simple that I'm missing?

: Also, can scancodes vary from keyboard to keyboard? I determined the scancodes on my workstation, but its a different keyboard from my hack.

: Thanks for any help that can be offered.




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