APP files created for DBOY, and a question


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Posted by Scott Oberg on 7, 2000 at 4:25 PM:

Well, after having been bugged by my 7 year old daughter for the better part of 6 months since completing my cab, I finally have a Gameboy emulator playing properly on the cab for... you guessed it... Pokemon.

If anyone wants the .app files created for this, let me know. It's preconfiged for a 15khz arcade monitor.

On a side note- fortunately, Dboy auto-recognizes a gamepad attached (which my P1 controls are, meaning that I didn't have to remap the keys for a hack), but I attempted to remap anyways, hoping that either the P1 or p2 controls could be used for gameboy.

I understand how to remap in the .app file, and was successful with the buttons. However, remapping the arrow keys for directions was a whole lot more difficult.

The scancodes for an up arrow key, for example, register something like 54 then 84, which I presume means that to remap, I need to identify these as 54|84.

eg: remap an 'a' keypress (say, scancode 30) to up arrow would look like:
remap= 30,54|84

However- in practice, it only returned a 'shift' (scancode 54, the first half of the outbound key). For those of you that are pros at this sort of thing, is there something simple that I'm missing?

Also, can scancodes vary from keyboard to keyboard? I determined the scancodes on my workstation, but its a different keyboard from my hack.

Thanks for any help that can be offered.


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