Re: How many encoder inputs are really nessecery?


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Posted by Just Michael on August 24, 1999 at 11:50:08:

In Reply to: How many encoder inputs are really nessecery? posted by Thomas Thonérfelth on August 24, 1999 at 04:29:54:

: Since I started developing my keyboard encoder, I´ve just
: tried to get as many inputs as possible from my microprocessor.

: But how many is really needed??

: At the moment im getting 64 out of it, but 32 is perhaps enough.

: btw. did i spell nessecery correct ??

: // Thomas

Well lets see:
4 player machine using only the keyboard for input:
---------------------------------------------------
4 Coin Inputs
4 Player Start Inputs
16 "Joystick" Inputs(for 4 joysticks)
24 Player Button Inputs(6 per player in case future games need them)
Pause Input
ESC Input
F2 Input(set test mode)
F3 Input(reset machine)
TAB Input(bring up menu)
~ Input(adjust volume and other stuff)
--------------------------------------
53 inputs I can think of off the top of my head. I would have to say yes 64 would be a great idea.


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