Re: problems with this approach


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Posted by Wes on November 03, 1999 at 03:54:01:

In Reply to: problems with this approach posted by scott oberg on November 02, 1999 at 17:06:58:

As I found out, with the digital joystick interface, a lot more is possible. I went and bought another MS gamepad ($16 wal-mart after $10 rebate) and daisy chained it... MAME accepted inputs from both joysticks at once! That's 20 buttons, 8 pad directions. I have reason to believe that chaining another 2 gamepads will work also, that would be 40 buttons, 16 pad directions, all from one game port. For the issue of running MAME in pure DOS, the MAME driver takes care of this (I used the MAME driver for my test.) For non-MAME DOS games running in pure DOS, I can only guess that you are correct, my idea probably wouldn't work with this method, I don't even think the basic functions of the gamepad would work... but, I run all my DOS games from Windows anyhow, and Windows virtualizes the hardware interface if you have a Windows driver installed.

Scott oberg wrote:
: As I understand it, there is really only support for a combination of 12 discrete inputs from a game pad (4 directions, 4 directions, 4 buttons). In Pure DOS, I doubt that most sidewinder buttons are even recognized.




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