Re: Can anyone explain to me the 8bit/16bit diff. w/ arcade monitors. .


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Posted by Mr SaLTy on November 01, 1999 at 21:06:13:

In Reply to: Can anyone explain to me the 8bit/16bit diff. w/ arcade monitors. . posted by -Ace- on November 01, 1999 at 20:02:51:

I spoke with Brian Lewis about this a few months ago, so here is the scoop. Blazing star is a 16-bit color game....

1) arcade monitors only support 16 bits in 640x480 resolution.

2) 640x480 doesnt work on all video cards... you may have to tweak settings etc. to get it to work.

You have 2 options.... one is to select 8 bit color which will make the resolution correct but the colors are only 8 bit.

Or choose 16-bit and force it to use 640x480 as the resolution. There is an ATI driver and a generic driver and i'm not sure about all the reasons that some work and some don't.... Check out Brian Lewis's page cuz he has a bunch of stuff about the 640x480 drivers that should help. I have heard quite a few people that have had trouble with images that you describe. It should work with an ATI that uses the mach64 as Brian tweaked the memory settings that fixed the problem for me.

Hope that helps some.


: How I mean is this: I run ArcadeOS on my arcade monitor
: using Mame. I try to run the game Blazing Star(neogeo)
: In 16 bit mode(selected in game cfg within arcadeos)
: the arcade screen is split in 2 w/ half on one side,
: and half on the other. Now, if I select 8 bit, it fits
: like normal on my screen. Why do these 2 settings differ
: on the screen?No resoultion changes the screen in
: 16bit mode, its always split in 2. I noticed the quality
: of the game running in 8bit mode was not that great. I
: belive in the game info. screen the game was intended
: to be 16bit. I guess what I might be asking is, can
: an arcade monitor not handle 16bit? Any clarification
: would be great.




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