Problem fixed, but another question arises


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Posted by Keith McBride on 9, 2001 at 12:32 PM:

In Reply to: Re: Need help with EMU+ axis changing posted by Keith McBride on 9, 2001 at 12:05 PM:

I fixed it!!
I think my NVRAM may have been a little off, I dont really know what was wrong, but now it is good.
I am thinking of using these spinners to make a homemade rotary stick to use for gun support! Now, I realize this isnt a *real* light gun, but some of the games in MAME didnt really use light guns, like T2. It is just a rotary stick with a gun on top. I hope this works out. Anyone know of a cheap T2 style gun that I can use for my gun? Doesnt matter what it is for, I just need to mount on my analog stick. Here comes my question, if I have a console gun, can i just solder I wire from the trigger to my PC joystick and have the trigger work as a button?


: I think I see the problem...

: Your page was very helpful. The problem is that in T2, there are 4 analog inputs P1 X&Y, P2 X&Y. When I try a game like Badlands, since there are only two analogs, it works perfectly. I also got the axes working correctly in Operation Thunderbolt. Still having T2 probs though. Maybe I should redo the NVRAM file.

: : : I am planning on having two spinners on my cabinet and heard that EMU+ let you change the axes so that you could use the P1 Y axis to control P2 X axis. This is what I was planning on using, but now I can't seem to figure out how to do it.
: : : (The game I was testing with was T2 by the way.)
: : : Whenever I say to use the axes in the way that I mentioned above, nothing happens. It just stays P2 moves nowhere, P1 uses X and Y axes. What am I doing wrong? Is this the wrong way to try to use this feature?

: : Have you tried the OSCAR support page?

: : I have a step-by-step on how to do this.
: : Please see this page for more information.

: : Let me know if this still doesn't help.

: :
: : --OSCAR




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