Here's how you remap coin/start buttons in Callus


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Posted by Joe on October 27, 1999 at 10:38:21:

In Reply to: New stumbling block .. .. posted by Acur8 on October 26, 1999 at 23:20:48:

I had the same issue. Open up "callus.ini" and you will see the following (I hope the msgbrd is kind to this cut-and-paste):

;button mappings for 2 button games
[input_2]
-remapbut JOY1 1 2
-remapbut JOY2 1 2
-remapbut 4BUTTON 1 2 0 0 0 0 3 4
-remapbut 6BUTTON 1 2 0 0 0 0 3 4
-remapbut GRIP1 6 7 0 0 0 0 1 2
-remapbut GRIP2 6 7 0 0 0 0 1 2
-remapbut SIDEWINDER1 1 2 0 0 0 0 9 10
-remapbut SIDEWINDER2 1 2 0 0 0 0 9 10
-setkey KEY1 71 72 73 75 77 79 80 81 29 56 0 0 0 0 0 0 0 0
-setkey KEY2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-setkey KEY3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-setkey KEY4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

KEY 1 and KEY2 are the Player One and Player Two keyboard controls. Go to the right end of the line, and the fourth "0" back is Start. The third "0" back is Coin. We want to enter the *scan codes* for "1" and "3" (Player 1) and "2" and "4" (Player 2).

Change the lines as follows:
KEY1 71 72 73 75 77 79 80 81 29 56 0 0 0 0 2 4 0 0
KEY2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 5 0 0

Repeat these steps for the 3, 4, and 6-button games.

Joe


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