Posted by Cablouie on October 07, 1999 at 13:46:52:
In Reply to: Mirror - Mounted - Monitor posted by Shawn P. Maloy on October 07, 1999 at 01:30:20:
Excellent idea! Good point though about the video orientation...
Other than purchasing a rather exotic (and expensive) piece of hardware, which could introduce it's own set of problems, you could write your own front-end that auto-loads at system startup. The front-end would display the proper orientation needed. I think a front-end would be the best solution.
This is a really good idea with using a mirror. If you do it right, you could give it a sense of depth as well. A slightly convex mirror would also make the image appear larger, but would give some distortion (probably not what you are looking for). If I remember correctly, some arcade games used mirrors for effects like this.
Let us know if you get it working! I would like to know if the "rainbow" problem occurs with a rotating monitor set up on its "back" as opposed to its "bottom" and sides????
-Cab
: I have not heard this topic discussed yet so here it goes.....
: I am in the process of building a emulator cabinet and was planning on using a rotating monitor mount. While I was testing different games for horizontal and vertical modes (rotating the monitor on my regular PC by hand), I noticed that MAME has the ability to display a "mirror image" by flipping the image on either the X or Y axis.
: My idea is to mount the monitor pointed straight up and use a mirror for viewing it. I seem to remember some arcade game cabinets designed in this way.
: This would make the rotation setup very easy because the weight of the display would not be "hanging". It would be "resting".
: Using a mirror to display the image might allow me to magnify the image or make it seem closer (convex / concave mirrors).
: If I only reflect the image once, everything outside of MAME is a mirror image and nearly impossible to read. I would imagine a utility exists to flip the display or even a generic video driver that has this feature.
: I hope this generates some discussion.
: Shawn P. Maloy