Re: updated to .37b11 - sound problems in asteroids ??? anyone else?


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Posted by JMDickson on 27, 2001 at 6:35 PM:

In Reply to: updated to .37b11 - sound problems in asteroids ??? anyone else? posted by ferris57 on 27, 2001 at 2:25 PM:

Analog simulation (i.e. no more samples) has been added for several games. Unfortunately, there was a typo in the Asteroids component list. This has been fixed for the next release.

If you roll your own version:
in src/sound/disc_wav.c, replace
 int newval=rand();
with
 int newval=rand() & 0x7fff;

There was also a change to the 555 timing, but it is more complicated and not as noticable.

: just updated to mame .37b11 and the sound in asteroids is completely screwed up. tried it with .37b8 and plays fine. anyone else have this problem? am I doing something wrong? settings?

: thanks




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