Re: Emulaxian frontend updated, new plans and some questions for all


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Posted by Mojo2000 on 25, 2001 at 12:39 PM:

In Reply to: Emulaxian frontend updated, new plans and some questions for all posted by )p( on 25, 2001 at 3:32 AM:

[i]: I updated the frontend to version 0.3. Now that the loading time of the gamelists is no issue anymore, I have added support to the gamelistformat for all the info from mame's listinfo. The frontend displays this additional information about the games in the info screen.[/i]

I had been using someone's personal front-end called PartyOn. It's not bad - I liked being able to create lists according to category - but still not quite as flexible as I would like. So, inspired by Emulaxian, I was going to learn Macromedia Director to create my own animated, nested menus.

1) Is Director hard to learn?
2) Could I just use your FE in the meantime? :-)


: Also for an art history research project I am doing I am very interested to hear what in your opinion makes Tempest and/or Robotron such good games and why would you call them a work of 'art'!
: You can email me at peter@i-modernist.com ...please do! :-)

Tempest is arguably a work of art, but I wouldn't put Robotron in the same category. They're both fun games, but "entertainment" and "art form" are not always the same. :-)


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