Re: There is a light at the end of my tunnel! Oh S**%! It's an oncoming train!


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Posted by tiger-heli on 14, 2000 at 7:48 AM:

In Reply to: There is a light at the end of my tunnel! Oh S**%! It's an oncoming train! posted by BiG^DoG on 13, 2000 at 3:54 PM:

: Anyway, my project is "FINALLY" reaching it's completion and I have a question.

: I have 6 buttons on my "utility" panel. So far, the functions I have defined to them are:

: "5" - 1p coin
: "ESC" - quit
: "Enter" - select
: "Tab" - MAME in-game menu
: "P" - Pause

: I'm trying to determine what the "most useful" 6th function is. Are there many games that would need the 2p coin button? I'm thinking some games like Gauntlet and Teenage Mutant Ninja Turtles used the "which coin slot you used" function to determine which stick you were going to play with so I considered using the "6" - 2p coin function as the 6th button since Gauntlet will be one of the main games I run.

: My question is, is there a more immediate need for some other function (like F3 or something)?

: Looking for input.

I would recommend having 6 for 2P on the cabinet. The only other one that comes to mind is tilde ~ for the MAME OSD. I never use this, but if you want that, I would still add the 6, dump the ESC and remap UI Exit to 1 AND 2 in the MAME INPUT (ALL GAMES) menu. Then, you can press the 1 and 2 player start buttons together to end a game.



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