The site with the mini arcade related circuits


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Posted by Druin on 16, 2000 at 7:45 PM:

Since I finally started putting some structure (frames, separate pages, and some more info) to that little info site about adding some small novelty circuits like the rapid fire buttons etc, I thought I'd cite the URL in this new post along with the initial announcement that got buried in a reply to myself earlier.

I've tried to set a goal of not only explaining how the things work, but also why they can still be useful even if certain emulators can mimic those hardware actions. In my case, for instance, I would want to use some console emulators along with arcade, and so I'd probably need the hardware approach to implement the features I want in all games.

http://members.home.net/druins22/arcade/

I have other ideas in general that I will add later, such as a concept of a totally remappable control panel. The inspiration came from things like 3 player games such as Xenophobe, or 4 player gauntlet. If you have only a 2 player layout, and you will only really need 2 players at once, it would be nice if you could rather seamlessly choose which gauntlet player you want to be. Why be stuck with Elf just because you're using the player 1 controls or something? My little thought I had months ago that's still just a thought, is to have all the joystick/buttons in conjunction with the keyboard emulator, somehow remappable on the fly so you could, say, set everything up for player 1 and player 2 as being a gauntlet set of keys mapped for warrior and wizard, then somehow save that map, then reconfigure player 1 and player 2 for elf and valkyre, save that control mapping, and then recall one or the other on the fly and suddenly be able to switch what buttons do what.

I think it's more of a keyboard emulator tactic than a button re-wiring-automation, but it's only a very rough thought right now. That's the type of stuff I want to log on this site, so that's its significance if anyone is interested.



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