Re: Questions about the KE72T


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Posted by Fultra on 7, 2000 at 10:11 PM:

In Reply to: Questions about the KE72T posted by BiG^DoG on 7, 2000 at 8:48 AM:

Where ever your read that you will get blocking from the KE-72 was incorrect. The KE72 will not work in a matrix mode and therefore can not have the blocking problem. Any time that multiple inputs are activated at the same time, they are queued and each one is sent to the PC.


As for what you want with the # of Joysticks and 6 buttons/player and trackball at the same time....No problem. Acutally the KE72 will do more than that.

2 Joysticks 8 inputs
6 buttons/2 players 12 inputs
Player 1/2 start 2 inputs
-------------------------------
Total 22 inputs

That leaves you 50 additional inputs that you can use for your CP. In this config you will use 11 inputs per player (Joy/Buttons/Start btn). 11 x 4 = 44. You still would have 28 inputs left on a 4 player control panel.

And, you can connect your spinner/trackball up at the same time. AND, do you want to have the keyboard LEDS shown on your CP too? The KE72 will do that as well.

Good luck with your project.....


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