Re: Varying screen sizes in ArcadeOS on WG arcade monitor - can it be fixed?


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Posted by Patrik on 20, 2000 at 4:40 PM:

In Reply to: Varying screen sizes in ArcadeOS on WG arcade monitor - can it be fixed? posted by Edge on 18, 2000 at 11:04 PM:

Hi,

Because different games use different resolutions..

Maybe if you use AMAME, you can get better results.

Or maybe someone out there have any better idea?

Try to find a game that have a pretty large resolution like 356x256 and then you atleast can
play all other lower resolutions...

/Patrik


: Just got my 19" standard-res K7200 WG arcade monitor from HAPP! :-)

: I hooked it up to my Matrox G200 (running Gx00VBE from
: http://fuel.adsl.dk/G200.htm for full VESA3 support)
: using a custom cable I made and it works great! (Had
: to connect the H/V sync to the negative sync inputs on
: the WG. I tried connecting them to the positive sync
: inputs first, and it didn't sync up properly.)

: Anyway, everything almost seems to be working. Using
: the "test pattern" in ArcadeOS, I adjusted the size
: using the controls on the WG monitor (H-SIZE, H-POS,
: V-SIZE and V-POS) so I had a good picture, utilizing
: as much of the screen as possible. Then I started
: playing a few games, and depending on the resolution
: of the game, the game would sometimes "overflow" off
: the sides. (And NOT because I'm running a vertical
: game on a horizontal monitor. I had "auto-rotate"
: turned on.) Games like Centipede and Pac-Man would
: use the screen differently -- when ArcadeOS's test
: pattern looked nicely sized and centered, Centipede
: would overflow. When I adjusted the screen for
: Centipede, Pac-Man and ArcadeOS didn't fill the
: screen.

: Is there some way to compensate for this in ArcadeOS?
: It is pretty much unacceptable to have to tweak
: internal pots every time you switch games just to get
: it to utilize the monitor effectively. And it is
: really annoying to have different games utilizing the
: screen real estate differently. :-(

: Also, while I'm writing, I can't play any vector games
: on the WG. The "Press OK to continue", "Press any key
: to start" and the game itself are all "distorted"
: near a small section of the top middle of the screen.
: (i.e., I could only see a little section of what the
: display should have been.) Any idea why THIS is
: happening?

: Thanks a BUNCH for any help!




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